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Hey, fellow Forgers, welcome to Forge Life!

You can use either the Site Navigation Bar to the left or the Site Index link right above here.

Look around, find what you need, and (PLEASE) let me know if it was helpful. Also, if you can't find the answer, ask!

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Thursday, May 11, 2023

What a Forge Life it's been.

Well, shit. This is still here. Neat.

I won't be editing anything on this site (other than the Request Help page) so that it can remain a time capsule of how poorly I wrote when I first got started. The content of this site has been mirrored to multiple other wikis and one of them is linked below.

How Does Time Work, Again?

I’ve been using Halo’s Forge level editor since its release with Halo 3 and have been building, experimenting, testing, and learning the concepts of level design, environment art, and experience design ever since.

When Halo: Reach was released in 2010, the manual pointed to Bungie.net if you wanted to have instructions for Forge. There wasn’t one, so I took what design skills I had picked up thus far and wrote one on a personal blog, ForgeLife, after doing a deep-dive in the tool and self-teaching all of the ins and outs through trial and error. I set this site up specifically for this project and began to practice technical writing and educating others through it.

Prior to the launch of Halo 5’s Forge I was asked to be a part of Creative Force, a group of level designers and environment artists, to continue documenting/teaching Forge. While with Creative Force, aside from working on and running internal projects, I began and ran multiple community projects, as well as making sure all of our public image presented as professionally as possible to help drive legitimacy. One of these projects was assisting with creating the Alliance Testing Network, the progenitors of the popular Extermination mode.

Because of my time with Creative Force, I was invited to work with ForgeHub as a writer and artist. Prior to the release of the Monitor’s Bounty update for Halo 5’s Forge, I wrote articles explaining the scripting system for Halo 5. More articles were planned, but became obsolete with the launch of Monitor’s Bounty. Seeing the hugely increased amount of work it would take to properly cover the new expanse, I pivoted to creating a Discord server, The Scripter’s Guild.

The Scripter’s Guild’s base goal was to help people share information and help interested parties find each other. This worked and proved far more effective than a series of reference articles could have ever been. We were able to lobby for the addition of a wiki section to the ForgeHub website and were responsible for collecting, testing, and organizing the information that comprises the Halo 5 Scripting section of the ForgeHub wiki. The codeblock template I developed became integral to our communication and documentation efforts, allowing us to think and design outside the constraints of the UI in Halo 5’s Forge.

The Scripter’s Guild is, as a group, responsible for a large amount of content that was used in Halo 5’s Matchmaking, some of which was made while working with 343i’s Live Team to accomplish specific goals for playlists. Regarding projects that were used in/made for Matchmaking Playlist usage, I was responsible for scripting Roaming King, 1 Flag BTB, and a new KotH build for the Mythic Playlist.

More recently, I did another stint at ForgeHub as a contributor, artist, and admin. We were able to greatly grow the community's size and engagement, replaced the forums with dedicated channels for each version of Forge in the community Discord, and created a help section that quickly turned into one of the best reference tools for Infinite's Forge available as hundreds of questions were asked and answered. We more than doubled the size of the team and had multiple weekly streamed events and lobbies, using the platform to build partnerships across the community. (Note: I stepped down as admin and left the org earlier this year.)

I have also been asked onto the Forge Council by 343. My role there is primarily to advocate for users of Forge, primarily where it comes to scripting and game mode design. I do what I can to apply the modified perspective that comes with that to advising people on how to tackle projects in Forge and to make sure that relevant feedback reaches the right ears.

Most recently, I've been working on wiki content for Halo Infinite and exploring UEFN. You can find that Halo Infinite content in the wiki linked below and the eventual plan is to also mirror it to Halopedia.

Contact

The moniker is Captain Punch, now.

You can find me here:

The Scripter's Guild - https://discord.gg/ZpE3tcpZy9
(this is the best place to reach me)

More helpful links:
https://linktr.ee/captainpunch

You can find the content of this site (for easier reading) and more, here:
https://theanvil.net/wiki/

The Scripter's Guild and myself primarily only offer advice for scripting and focus on the latest release.

You can find information on Halo 5's scripting in the linked wiki and you can get help with legacy versions of Forge from members of The Anvil on their forums or discord.

For the latest release, I would recommend the Pathfinders club in HaloFunTime's Discord, or putting out a question on The Foundry (both are in the Linktr.ee above)

Stay classy, kids.
- Cap'n