Since I'd like to consider myself as being somewhat better than complete crap at forge (basically, I just want there to be some basis for people believing I know my stuff), I'd like to share them here as well.
So, I will make a list, a list of what maps are done, what maps are in progress, and what maps are in the concept stages of development, in that order, starting, with a link to my file share so you can see which ones are currently available via moi.
Also, forgive my filler text, I'm running short on time (There are maps for all of the filler text, and then some), and, if you do check out the maps, let me know what you think, and, if you like them, make sure to do it on Bnet too!
Also, I've taken to classifying the in-progress maps via a Tiered System:
Tier 9 - Planning/Conceptual
Tier 8 - Layout of the map has begun
Tier 7 - Structures have been constructed and Paths are clear
Tier 6 - Augmentations, such as Man-Cannons and Shield Doors have been applied
Tier 5 - Aesthetics have been created
Tier 4 - Weapons and Vehicles have been placed
Tier 3 - A Spawn System has been created
Tier 2 - Relevant Objectives have been placed
Tier 1 - Map is in use/testing/adjustment cycle (indefinite)
Tiers can be completed out of order, but I wont say a map is Tier 2 unless I've settled on the Aesthetics, even if Weapons, Spawns, and Objectives are all there.
Coagulation [Halo 2 Remake] TIER I
Works with all objective game types save normal Invasion, but does work with Invasion Slayer, a much better fit for the map. I have, since this posting, updated the map many multiple times, and the Falcon you see is no longer there, nor are the color discrepancies on the bases.
The Bladed Isle [Invasion Map] TIER I
Elites spawn in coliseum, "drop" onto beach of the gulch, plant a bomb by the cave, and then assault the island and steal the core. Spartans defend their posts as valiantly as they can, but their first line of defense, a power house Scorpion, does not respawn (the one in the third phase will). Full support for 8v8 gameplay.
It has its own game type, Invasion: The Bladed Isle.
Super Grifball Court [KotH, smear the queer/keep away game] TIER I
A Golf Ball, Tin Cups, and Land Mines (in the Tin Cups to keep the Golf Ball from sticking and to kill people who aren't looking where they're going) abound. THE BALL IS THE HILL! Have fun, and try not to die toooo much, ok? You can only jump in the hill unless you have Jet Pack.
It has its own game type, Super Grifball Arena.
The Thunderdome [Arena] TIER I
Good for Slayer and just about nothing else. This is the Gladiator, Mortal Combat, and Arena (Halo 3), solution. It has room for up to 8 spectators, that makes 10 players. The floor is a grid, which makes putting some custom fight areas down really easy. (will be modifying to make 'Splarena for Shoop da Whoop!, game type that I had in Halo 3; lasers in a room with lots of shields and grav lifts)
I have developed a game type, "Gladiator," for this map. (Currently, the map does not play as intended, but is still fun. If you are stuck in a room, suicide will get you out, and you wont lose points)
Castle Halo [it does everything] [NIXED/WILL REDO] TIER X?
Huge castle on the island.
Stagnant Bluff [INFECTIAWN] TIER VIII
This map is in Alaska. No, really, it is. Think warehouse, on a bluff, with zombies. It even has Kill Balls topping the trees, just like Christmas. Tier 7.
Stackloop [Crazy Slayer Games] TIER II
This one is on the thing where they put Pinnacle, yeah. Think spiral stair case, meets loop-da-loop, meets tower of power, meets a bunch of Banshees, meets loads of floating kill balls, and man cannons on giant swords. We sell Depends (big boy diapers) at the door.
The Climb [Infection, maybe others] TIER V
It is NOT a Miley Cyrus song. Just an interesting bulbous structure in the water. Has some cool infection holdout zones. Tier 5.
Distilled [Infection, Invasion, Assault, Ctf, Territories, Slayer] TIER VIII
I have not yet returned to this map. It will be for Asymmetric Games ONLY and will also have a compact Invasion Variant to go with it.
Convoy Map, Car is Safe Haven, multiple cars to reach, zombies are fast and their melee is very powerful, but low shooting power, they have heavy weapons to make driving difficult.
Super cool banshee race map with a huge tunnel or something being the track and kill zones and such helping out. Gonna use the cave.
Uses multiple vehicles, land/air Race.
Uses most of, if not all, of forge world. ramps from bottom of canyon to alaska and montana areas and then, if possible (to not be killed), huge launcher to island. Will most likely use teleporters.
Maps by the waterfall in the water. I just really wanna build there.
Let me know what you guys think, I'll be sure to post maps that I find that are worthwhile as well. I'm planning on making an archive of all the good remakes too. I'm working on Waterworks, but I don't see it happening the way I want just yet, so maybe I'll have to do another Bone-Saw type deal there too.