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Tuesday, December 28, 2010

Time for some Goosin'! RACE!

Coming to you from Zebra505, we have yet another game type article. This time we'll be covering the Race Game Type. I'll let Zebra do the rest (I'll put in your links later dude, posting from the phone).

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Contents:

1) Before Starting
2) Spawning
3) Checkpoints
4) Items
5) Teleporters
6) Flow/Time/Traps
7) Safe/Kill Zones/Mines
8) Final Touches
9) Play Testing

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Before Starting:

Before you start making your map two things need to be decided:

1) What map will you use? This is simple enough. The most common two choices are Forge World and Tempest. It would be best to stick to these maps because they have the largest forge pallets and also offer the most versatile Forge spaces.

2) What vehicle will you use? This is one of the most important decisions you will make. What type of vehicle will your map be designed for? There are a few vehicles to choose from, the mongoose, warthog, ghost, and banshee. The mongoose and warthog are the most common vehicles to see in a race map. Once you decide what vehicle to use you need to stick with it. All the elements of your track need to be tailored to your specific vehicle choice. Other types of transport may be able to run your course, but selecting one main vehicle creates a better race experience.

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