[Updated May 2023]
You can find me here:
The Scripter's Guild - https://discord.gg/ZpE3tcpZy9
(this is the best place to reach me)
More helpful links:
https://linktr.ee/captainpunch
www.thescriptersguild.com
You can find the content of this site and more, here:
https://theanvil.net/wiki/
The Scripter's Guild and myself primarily only offer advice for scripting and focus on the latest release.
You can find information on Halo 5's scripting in the linked wiki and you can get help with legacy versions of Forge from members of The Anvil on their forums or discord.
For the latest release, I would recommend the Pathfinders club in HaloFunTime's Discord, or putting out a question on The Foundry (both are in the Linktr.ee above)
Stay classy, kids.
- Cap'n
A comprehensive archive of everything you need to know to properly build maps in Halo: Reach's Forge mode. This, being separate from Bungie.net, will also prove to protect the information here as, it can never be locked, deleted, altered, or moderated by anyone but me, its creator, and I can make sure that any flaming or troll-la-lolling comments are expeditedly deleted.
WELCOME TO FORGE LIFE!
Hey, fellow Forgers, welcome to Forge Life!
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Look around, find what you need, and (PLEASE) let me know if it was helpful. Also, if you can't find the answer, ask!
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HeavensGuard92
ReplyDeleteBomb Rush, Neutral Bomb Assault
No objective after picking up bomb
I have placed capture plates and labeled them AS_Goal, given them to their respective teams and made sure that they are spawned at the start. However, every time i tested the map, the moment i pick up the bomb there is no waypoint for the bombsite and even when i haed over to the enemy bomb arming location, the bomb does not arm. i made the capture plates game specific, spawn order 1 ,and both for symetrical stuff
Did you make sure to give them an area? You need to make sure that they have a shape setting, with values other than zero. It should look like a territory does in game while you are looking at it. If you still have issues, use Hill Markers. If you have issues after that, add me and we'll get them figured out.
ReplyDeleteGamerTag: Duo Is Pro
ReplyDeleteMapName/Gametype: Tower Point 2, BTB slayer and multi CTF
Link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9203428&player=DUO%20IS%20PRO
Game Type: normal.
Issue: Spawning
Description: the map has initial spawns for red and blue team as well as respawns. They worked fine in the previous versions, but now in newer versions of the map the red team has suddenly started spawning in the coliseum and hemorrhage and immediately dying. I have scoured the areas and can't find any spawn points in them. I need help or a way to reset all spawn points on the map so I can do them over.
@Duo Is Pro
ReplyDeleteThings I Know: The reason they are spawning at those locations is because those are the spawn points built-in to Forge World to function if there are none that are available to the players. You will never find them.
Things I Need to Know to Help:
Things you've told me:
You have used initial spawns and respawns
The spawn system did work at one point, but has stopped
The Game engine is ignoring your spawning system for some reason
Things You Haven't:
Are the spawns or respawns set to teams?
Are the spawns or respawns Tagged in any way?
Are they set to Game Type Specific?
Are you using Spawn Influencers?
Can you find YOUR spawns and respawns that you placed?
I'm not enough of an ass to ask you to clarify before offering help, so here goes (read the whole thing before starting):
Begin by setting all of your initial spawns to the respective team that you would like to be using them, and remove all tags, etc, so that they are just as they were when you placed them, but set to a team.
Do the same thing for all of the RE-spawn points, but leave them set to Neutral rather than to a team.
Now, make sure you are in CTF editing mode. If you have CTF Respawn Zones, make sure they are set to the right team, and correct tag. If you don't, place some, using Hill Markers with the respective Tags. If you don't know which ones do what, check the tagging chart in the link to the left. During CTF, players will ONLY spawn inside those hill markers, so they need to be placed over RE-spawn points.
Back to Basic Editing. Using Respawn Zones, set to each team, define their territory, you can do this with as little as two Respawn Zones, but depending on the shape and layout of the map of the map, you may need more to be precise. Then, using Anti and Weak Respawn Zones, set to neutral, define where you would like players to spawn less, and more, often, respectively, within their own territories.
ALSO: If you would like to start from scratch when doing these things, either select or place an item (be it a spawn, respawn, spawn influencer, etc) and, while grasping it, press "B" and select "Delete All." This will delete all items of the same name THAT HAVE THE SAME TAG. If you have 5 Hill Markers Placed, but 4 are set to CTF_RES_ZONE and only 1 is set to CTF_RES_ZONE_AWAY, and you do this while holding one of the RES_ZONE's, it will only delete those four (even if they are all set to different teams). Repeat for all items you would like to get rid of. DO THIS IN BASIC EDITING FOR BEST RESULTS.
Forgive my caps lock, those bits are simply emphasized, because I don't feel like using HTML.
@Duo
ReplyDeleteDidn't have time to look at the map, Finals are here, best I can do right now, sorry bro.
ok thanks, i will try deleting them all and redoing them later and let you know how it goes. as for the missing information they are set to either red or blue team and fixed position, nothing else has been changed on them. meaning no tags, no influencers, not set to game specific for initial spawns, respawns, and respawn zones. Can i find them? meaning can i see them? yes i can.
ReplyDeletewell the map was fine we were just the wrong team colors in the custom game lobbies, which i now now can be changed with the bumpers. is there any way to set the game or map to red vs blue like in match making?
ReplyDeleteWhat teams are the Spawns set to? They should be set to Red and Blue in the map, same with the Influencers.
ReplyDeleteGamertag: Pulse Cloud
ReplyDeleteName of the map: Litos (it's on my File Share, in case you have to see it)
Gametype: I DON'T KNOW! (This is the problem)
Issues: Objective, Gametype
Related objects: Currently none, because I don't know what to do.
The problem:
I was wondering if there's a gametype or if there's the possibility of creating one for something like this:
- Two teams: Red and Blue
- Each team has one static Hill they must defend (and one they must attack)
- The Red team can only score on the Blue team's Hill by being inside of it, gaining X points for each second inside (and vice-versa)
- There is no Hill capturing
- The game ends after one team reaches Y points or the time runs out
I think it's basically the merge of King of the Hill (you step inside to make points and you don't capture anything) and Territories (the Hills belong to the teams, ie, the Hills are not Neutral). Oh, and the Hills are fixed.
It's NOT 3-plot Territories, because on 3-plot the Hills are Neutral and you get points by OWNING the Hills.
I just can't seem to create this gametype! :/
Thanks a lot! :)
Gamertag: Pulse Cloud
ReplyDeleteName of the map: Reach's Edge
Gametype: Basically "Race", but on foot. (this is the problem)
Issues: Objective, Gametype
Related objects: Currently none, because I don't know what to do.
The problem:
I have created a map that's basically for Single Player Foot Racing, ie, you go through a series of hurdles and impossible jumps at 300% speed, infinite Sprint and with Invincibility to get from the start to the end. Basically it's a HARD, high-adrenaline racing game. :)
Now, players don't know where to go, so I want to make Hills that show you the way. Just like Checkpoints on Race, the Hills appear sequentially and almost instantly disappear after you're inside them.
Each Hill, or Checkpoint, gives you 1 point, so after, for example, 25 points (25 Hills), the game ends because it means you've reached the last Hill, ie, the end of the track.
I just don't know how to do this! Is this even possible?
Thank you a lot! And sorry for posting two questions, but the folks at the B.net Forums didn't even bother trying to help me... :/
@Pulse Cloud
ReplyDeleteYou're running in to issues that I've heard of many times in messages on Bnet and here, so bear with me when I say that you aren't going to get what you want when it comes to developing these, but you will be able to get close, and that that will just have to be what it is.
For the Territories/King of the Hill Game, use either regular Territories or 3 Plots, but place only two, and have the game type mirror that. Set the capture time to 30 or 45 seconds. Teams will have to spend the first short bit capturing their territory, but because the whole team will be there, it will go quite quickly. Both team's will gain a steady stream of points throughout the game, the goal is to sit inside of the other team's territory and contest it, which negates their point gain (changeable in the GT Settings, but default is what you want). Make sure the Style is set to Symmetric in the GT settings.
For the other one, use land grab, you can only use up to 5 Territories (effectively), so space them wisely. Set the capture time to one second, bingo, it's all good.
Either way, please let me know if this was helpful, feedback is imperative.
@The Ardly374
ReplyDeleteThank you for you help! It worked flawlessly!
:)
LHR R3SOLVE
ReplyDeleteOne-bomb Assault
Some tweaks to times nothing major
Spawning/Game Function
Spawns, respawns, bomb plant, and bomb goal
I have a one-bomb assault map in the works and and the bomb and spawning all works just fine in general assault but when i go to one-bomb which is what it was designed for the intending attacking team (red) is set to defense and the intended defending team (blue) is set to attack as a result neither team can access the bomb and score. I would prefer to avoid swapping the team colors if possible as it would affect every piece on the map
First off, if you set Items to TEAM COLOR and then set their Team to RED and BLUE respectively (CAPS is for settings selections, not emphasis), the item will only turn that color when that team is available for choosing. In RvB games where spawns switch on rounds (all games with multiple rounds), the Team ownership setting will also switch. You ever notice how in round two of Invasion, the Elites are red and the Spartans are blue? Yeah, same thing.
ReplyDeleteExcept for Invasion Games where Spartans are attacking, Blue Team is ALWAYS the first round attacker. You cannot get around this. Switch the colors on your spawn points or it wont work.
Disclaimer: In Infection, Blue Team is the Zombie Team and Red Team is the Human Team, the spawns don't switch on rounds (from what I can tell).
My friends and I are making an Invasion map, but we can't get the teleporters to work for both teams. The only setting we changed was the teleporter channel, which is Victor. All of the other settings are identical to the way they are when you first place a teleporter. We've tried deleting them and placing new ones, but nothing seems to fix the problem.
ReplyDelete