WELCOME TO FORGE LIFE!

Hey, fellow Forgers, welcome to Forge Life!

You can use either the Site Navigation Bar to the left or the Site Index link right above here.

Look around, find what you need, and (PLEASE) let me know if it was helpful. Also, if you can't find the answer, ask!

Big Point: Leave TONS of Comments, I really want to know what you think of the site and Handbook.

Don't ask about tagging, I wrote a guide for that, you can get there from the sidebar on the left.


Thursday, January 20, 2011

Load-Outs



When constructing Game Types, one of the largest obstacles to overcome is the creation of Loadouts. 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

There are a few things to keep in mind when putting these together, so, to begin simply, a listing and reference of the basic settings between them:

Primary Weapon
 Sets Primary Weapon, will be overridden by Weapons and Vehicles and PowerUps settings.

Secondary Weapon
 Sets Secondary Weapon, will be overridden by Weapons and Vehicles and PowerUps settings.

Equipment
 Sets Equipment.

Grenades
 Sets Grenades.
 Unchanged | Map Default | No Grenades | 1x Frag | 2x Frag | 3x Frag | 4x Frag | 1x Plasma | 2x Plasma | 3x Plasma | 4x Plasma | 1x Each | 2x Each | 3x Each | 4x Each 


Hidden (Toggle)
 Decides whether or not the Load Out will be selectable ingame.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The next biggest item to cover is the plethora of names available to them, the expanse of which I have decided to categorize, as I have seen far too much misuse of names in conjunction with each other (such as usages of "Ling Ling" or "Pookie" in what would usually be considered serious Game Types).

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

General Descriptions:
Air Assault | Sharpshooter | Marksman | Recon | Grenadier | Medic | Demolitions |

Jobs:
Operator | Corpsman | Stalker | Infiltrator | Security | Guard | Scout | Saboteur | Deceiver |

Armor Abilities:
Sprint | Evade | Armor Lock | Active Camo | Hologram | Drop Shield | Jet Pack | 

Noble Team:
Noble 1 | Noble 2 | Noble 3 | Noble 4 | Noble 5 | Noble 6 | 

Noble Team (Names):
Carter | Kat | Jorge | Emile | Jun | 

Blue Team:
John | Kelly | Linda | Sam | Kurt | 

Various Spartan III's:
Thom | Rosenda | 

Other Names:
Jerry | Jimmy | Bobby | Marlo | Omar | Danny | 

Animals:
Cobra | Eagle | Hog | Bear | 

Sangheili:
Ranger | Zealot | Royal Zealot | Assassin | Dark Assassin | Spec Ops | 

Combatants:
Gladiator | Champion | Warrior | Berserker | Maverick | Ninja |

Penal System:
Sentry | Warden | 

Gametype Related:
Juggernaut |  Zombie | 

Religion and Mythology:
Demon | Angel | Specter | 

SciFi:
Redshirt | Claymore |

Bungie and Halo Related:
Ling Ling | Pookie | FNG | Noob | Camper | 

Leftovers:
Bunker | Firebase | Intel | Power |

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

More will be coming soon, discussing the balancing of Load Outs, specifically in the combination of Equipment with Weapons and Grenades to create a custom character experience.