Ok, soooooo I've made 40+ maps in Forge 2.0, not including ones for testing objectives on weapons and vehicles or sending people flying into each other on spawn; however, I've only be unlazy enough to place the essential spawning and objective functions on a few.
Since I'd like to consider myself as being somewhat better than complete crap at forge (basically, I just want there to be some basis for people believing I know my stuff), I'd like to share them here as well.
So, I will make a list, a list of what maps are done, what maps are in progress, and what maps are in the concept stages of development, in that order, starting, with a link to my file share so you can see which ones are currently available via moi.
File Share
Also, forgive my filler text, I'm running short on time (There are maps for all of the filler text, and then some), and, if you do check out the maps, let me know what you think, and, if you like them, make sure to do it on Bnet too!
Also, I've taken to classifying the in-progress maps via a Tiered System:
Tier 9 - Planning/Conceptual
Tier 8 - Layout of the map has begun
Tier 7 - Structures have been constructed and Paths are clear
Tier 6 - Augmentations, such as Man-Cannons and Shield Doors have been applied
Tier 5 - Aesthetics have been created
Tier 4 - Weapons and Vehicles have been placed
Tier 3 - A Spawn System has been created
Tier 2 - Relevant Objectives have been placed
Tier 1 - Map is in use/testing/adjustment cycle (indefinite)
Tiers can be completed out of order, but I wont say a map is Tier 2 unless I've settled on the Aesthetics, even if Weapons, Spawns, and Objectives are all there.
MAPS:
Coagulation [Halo 2 Remake] TIER I
Works with all objective game types save normal Invasion, but does work with Invasion Slayer, a much better fit for the map. I have, since this posting, updated the map many multiple times, and the Falcon you see is no longer there, nor are the color discrepancies on the bases.
SCHREENSHAWT!!!